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zynosaiGAMES

The studio

Games we’d keep on our own home screen.

Zynosai Games is a mobile game studio making small, sharp games across puzzle, runner, arcade and casual — and looking after them long after launch.

Why we exist

Small doesn’t have to mean disposable.

Phones are full of games designed to be forgotten: loud for a week, then gone. We think a small game can be as carefully made as a big one — it just has fewer places to hide mistakes.

So we keep our scope tight and our standards high. One clear idea per game, controls that feel right from the first tap, and a monetisation model we are happy to explain on the store page.

Our first release, Arrow Animal Rescue Puzzle, is out now. Runners, shooters and more puzzles are in the workshop.

Studio
Zynosai Games
Operated by
Smart Dev Tech
Genres
Puzzle, Endless Runner, Arcade Shooter, Casual
Titles
Arrow Animal Rescue Puzzle
Contact
support@zynosaigames.info

01How we build

Feel first. Everything else second.

  • Find the feel

    Every game starts as a grey-box prototype with no art at all. We tune timing, feedback and response until the core action is fun on its own. If it isn’t, it doesn’t move forward.

  • Find the rule

    We look for the one rule a player can learn in seconds and still be surprised by an hour later. Complexity comes from the level, never from the manual.

  • Build the world

    Only then do characters, colour and sound arrive. Art direction serves readability first: you should understand a screen before you admire it.

  • Ship, then keep shipping

    Launch is the start. We read reviews and support messages, fix what’s broken, balance what’s unfair and keep a game healthy for as long as people play it.

02What we value

Four promises we can keep.

Respect the player’s time
Short sessions should feel complete. Long ones should feel earned. Nothing in between should feel like a chore.
Say what’s in the box
Ads, purchases and subscriptions are disclosed plainly on every game page, and prices are always shown before you pay.
Privacy is a design decision
We collect as little as we can, ask before personalised ads where the law requires it, and make deletion easy.
Genre is a mood; craft is constant
A cosy puzzle and a frantic shooter feel different on purpose — but both get the same care in the details.

See what we’ve made, or tell us what you think.

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